Posted: February 2, 2011 in Cataclysm, Guild, life, Raid, Raiding, World of Warcraft, WoW

Cho'gall down on 25m.

This is going to be an off Topic post fyi.

Loot… we all love it right?

<Conquest> loot system is  Loot Council.  Yours truly is on the Loot Council itself.  Honestly, it adds a bit more “stress” when an item a lot people need on.  For example Tier tokens. 

The way I prioritize loot is: Skill>Dependability>Attendance>Chemistry.


To me this is one of the most important factors when deciding loot.  Is the raider doing as much DPS possible? Is the raider able to keep the raid alive? is the raider taking in or dying to avoidable damage? Are they min/maxing gear?…. I can go on and on.


If a raider consistenly D/C’s or lags out, that’s a huge weight added to the raid during progression encounters. 

Is the raider dependable on handling interrupts, raid wide cd’s, boss mechanics?


Attendance is as important as the last 2 mention traits.  You can’t asses the player if he/she is not there right?

Constant sign-outs, are just as bad as not showing up for a day. Life happens and it’s understandable, but the raider not being there affects progression.


If the person is anti-social, that’s one thing.  But if the raider seems like they are going to leave the guild soon, then yeah… no.  Which is hard to tell, but sometimes there are obvious signs.

ANYWAYS sorry for the short post, but I’m pretty beat from work and life lol.

Next week, Ill be able to talk in depth about the mastery change for unholy. Changes to both frost specs. blah blah blah…


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